I'm Aswin M,

I'm Aswin M,

a designer

a designer

a designer

designing with a beginner’s curiosity and a founder’s urgency,

designing with a beginner’s
curiosity and a founder’s urgency,

designing with a beginner’s curiosity and a founder’s urgency,

designing with a beginner’s curiosity and a founder’s urgency,

specializing in Product design, UI/UX & Brand Identity

specializing in Product design, UI/UX & Brand Identity

About

About

I thrive in fast-moving teams, working best in the messy middle - between business goals, user needs, and the occasional - “can we ship this yesterday?” request. Currently building cool consumer products in Bangalore.

I thrive in fast-moving teams, working best in the messy middle - between business goals, user needs, and the occasional - “can we ship this yesterday?” request. Currently building cool consumer products in Bangalore.

Experience

Experience

I’ve designed at unicorns, startups, and studios - across B2B and B2C, product and service, messy MVPs and polished products. The variety keeps me creative, the chaos keeps me sharp, and collaborators keep coming back.

Grapevine

2023 – Now

Grapevine

2023 – Now

Grapevine

2023 – Now

Lenskart

2021 – 2023

Lenskart

2021 – 2023

Lenskart

2021 – 2023

InMobi

2017 – 2021

Martin T.

2017 – 2021

Martin T.

2017 – 2021

Redbaton

2015 - 2016

Redbaton

2015 - 2016

Redbaton

2015 - 2016

Featured projects

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Jan 2025 ﹡ Product Design

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A few rules I design by

A few rules I design by

A handful of evolving things that help my work be honest, usable, and delightful

Systems with Soul

Design should make things consistent, not characterless. The best ones leave room for taste, instinct, and story.

Systems with Soul

Design should make things consistent, not characterless. The best ones leave room for taste, instinct, and story.

Systems with Soul

Design should make things consistent, not characterless. The best ones leave room for taste, instinct, and story.

Systems with Soul

Design should make things consistent, not characterless. The best ones leave room for taste, instinct, and story.

Clarity Over Cleverness

If people have to pause to “get it,” it’s already too late. I’d rather make things obvious than impressive.

Clarity Over Cleverness

If people have to pause to “get it,” it’s already too late. I’d rather make things obvious than impressive.

Clarity Over Cleverness

If people have to pause to “get it,” it’s already too late. I’d rather make things obvious than impressive.

Clarity Over Cleverness

If people have to pause to “get it,” it’s already too late. I’d rather make things obvious than impressive.

Context is King

What works for a fintech app won’t work for a food app - or a Friday night user. I like to design for intent, not just interface

Context is King

What works for a fintech app won’t work for a food app - or a Friday night user. I like to design for intent, not just interface

Context is King

What works for a fintech app won’t work for a food app - or a Friday night user. I like to design for intent, not just interface

Context is King

What works for a fintech app won’t work for a food app - or a Friday night user. I like to design for intent, not just interface

Iterate Like You Mean It

Design isn’t a deliverable - it’s a dialogue. I believe in shipping, learning, and polishing till friction feels like flow.

Iterate Like You Mean It

Design isn’t a deliverable - it’s a dialogue. I believe in shipping, learning, and polishing till friction feels like flow.

Iterate Like You Mean It

Design isn’t a deliverable - it’s a dialogue. I believe in shipping, learning, and polishing till friction feels like flow.

Iterate Like You Mean It

Design isn’t a deliverable - it’s a dialogue. I believe in shipping, learning, and polishing till friction feels like flow.